8 Effective league of legends na teams Elevator Pitches

 Comebacks in LoL are among the most euphoric gaming experiences on offer. They can, and do happen.

But, because snowballing is a thing, comebacks often slip through our fingers, and they are by no means a League of Legends strategy.

So what’s a reliable way? Getting off to a strong start in the first ten minutes. Let’s look at data from the first ten minutes of play across 10,000 games of ranked League games in three unique divisions.


The average CS, and per game is lower than you may think because it’s taken daily, meaning ADCs (for example) will have considerably higher CS/min, while supports will typically have lower.

It is no secret that you don’t wish to discover your group three kills down and getting all types of zoned-out-of-farm before the 10 minute mark. It is interesting to see how consistent this tendency is, although we know it’s important to start strong.

It doesn’t matter if you take a look at the CS, typical gold per minute, XP per minute or even damage taken, the teams furthest ahead at 10 minutes acquire more games overall. This result is from Bronze to Challenger, consistent , also. So developing the habit of strengthening your game’s first ten minutes is as you climb through the divisions, a League of Legends strategy that can help you . And, if you’re serious about progress up the ladder, that matters.

It’s important to note that we are not saying you should AFK if your team is supporting by this phase of the game. Even if your ADC is on the wrong end of a feeding frenzy, matters would have to be dire to telephone GG by 10 minutes. Clawing back a triumph from a enemy group that’s snowballed wildly out of control by late game is tough, but clawing back an advantage lost in the first 10 minutes of play is typically not so hard.


So how do you get off to a start ? Here are 10 LoL strategies you can start practicing.

Custom game CS practice

This section is for the people who underestimate just how significant this information is, because most MOBA gamers already use this strategy. Your creep score is a fundamental skill to master. You’ve probably seen the graphs that show the CS of players in the League divisions. It’s a clear indicator of what is holding you back. This will not apply to you, if you are a service, but it’s good to know either way.


If you do not do this , start loading up habit LoL games with no players and no bots and aim to acquire a minimum of 70 CS in the first 10 minutes.

If you can not reach 70 CS in the first 10 minutes when you’re in a game all by yourself, how do you hope to achieve it when you have enemies in lane harassing you, trying to zone out you and an ever-present threat of ganks from the jungle and mid lane? That’s right, it’s just not happening.


This is a minimum. There is for the first ten minutes in LoL A complete CS 107. You get to overlook 37 creeps for each practice run. You need to fire up those custom games, if you can not achieve that. If you can, then keep practicing and up your benchmark.

I guarantee that once you start committing this skill you will free up your focus for a number of other things, such map awareness and decision making. You’ll have more gold, better items, and get more kills, all paramount to a solid opener in each League game.


If you play junglers and get comfortable with a specific route around the decks, you probably fire up games and take that same route each time. But have you considered how you could be further ahead by the 10 minute mark?

Pretty much the exact principles here apply as mentioned above, whether quantity of ganks, CSgold or silver are your benchmarks. Check out YouTube, hit up Google and search for ideas and hints in the internet for your winner’s optimal jungle starts.


Okay, so research is queuing another game. But there is no substitute for hard work. Create benchmarks for the first ten minutes and always try to beat them.

Do NOT push the lane...

This is such a common mistake I chose to write a guide that is whole about it next week which we’ll be publishing.


If you immediately start auto-attacking creeps, visit your lane and begin a game, you’re doing it wrong.

Killing creeps pushes against out the creep line towards the tower of the enemy. When that happens, it not only makes it more difficult to get the kill on them, but it leaves you open to backstabs in the river. It is a miserable and dangerous place to be right at the beginning of the game.


Your strategy in the beginning of League of Legends games must last hit and control the creep line. That way, you don’t push the lane and needlessly put yourself in that vulnerable spot. In fact, there is a lot more to lane management in League of Legends and we’ll look at this time.

But the important thing at this time is to be conscious of not getting to the lane and automobile attacking creeps in second 1 so you end up farming right under the enemy tower. league of legends pro teams A common outcome is that you eliminate this precious first 10 minutes of the game due to an easily-avoided asswhooping in the enemy jungler or midlane.


Seek an early ward advantage

An early ward edge can mean the difference between a successful gank and an ally wasting a visit to your lane. Either situation can contribute either positively or negatively to the metrics seen in the graphs above all.


For instance, if you dash Sightstone, ensure you pick up a Sweeping Lens at the exact same time so you can drop it next time your jungler rotates to your side of this map. I am guilty of forgetting to change and upgrade my trinket, and I am working on it. If you de-ward the enemy in the tribrush or river, a successful gank becomes more likely, so it is a valuable LoL strategy that can make a difference.

You understand replacing and placing wards wins games. So search for ways to do it better in the first ten minutes. If you are an ADC or other role, use your trinket wards invest 75 gold at a vision ward to place somewhere sneaky you think that it won’t get spotted easily by the enemy.


Specialize in champs

Knowing the winners you play indoors and out is more efficient use of your time when climbing the ladder than playing a lot of different champs from a lot of different roles.


Personally, I would love nothing more than to pick 5 champions in each role and play whichever one I felt like on the day and work my way quickly to Diamond.

But, the truth is, picking my favorite two roles and a couple of champs from each helps me quickly understand their limits, abilities, power spikes thing builds and all of the other aspects that lead to more wins. When you have got CSing dialed and executing your winner’s abilities, mechanics and combos all committed to muscle memory, you free up more brainpower for decision making and sticking to what you heard about these all-important enemy match ups. We’ll look at these in a second.


Learn your matchups

Knowing enemy matchups will provide you invaluable intel that makes all the difference to how you play in the first 10 minutes and, consequently, who gains which early advantage.


By way of instance, if you are playing a squishy support up against an enemy duo using a snare and a gap nearer, such as possibly Ezreal and Morgana, you need to be super awake and perform a bit more passively than usual. Whenever they unlock the ideal skills, you are going to get caught out, burst down and shed the early advantage.

When you take the time to examine matchups, you start to know useful things that you’re laning friend might not. State in chat, For those who have a strategy in mind for an early kill or if there’s danger from an matchup.


You’ve got a minute or two ahead of the game and, while I do agree that it’s irresistibly tempting to dance with your team while waiting for the Krugs to spawn for a jungle leash, why not use it productively? Communication with teammates can mean the difference between getting in those 10 minutes.

Beware the tunnel vision trap that is tempting. I’m every bit as guilty of this as you and just about everyone else out there. But the more we make an effort to avert it, the less likely we are to get overly attached to that kill and overextend under the enemy’s tower only to have all salty about the awkward death your teammates wind up flaming you for.


It’s wonderful to have a reminder. But if you need even more motivation not to get all obsessed over the fact you”only need one more autoattack!” , here is why your farm is much more important that kill.

Farm over kills

Kills are important but not to the extent that they must be secured at any price in the first few minutes of a match. Frequently in lane, people go all-in upon arrival in lower level play, eager for that kill.


If the attempt fails, you use all of the regen’ items you will need to sustain through your farming or, worst case scenario, you want an early remember back to nexus. Bear in mind that 70 CS / 10 minute benchmark we looked at earlier? As you attempted to make when you should not have kill that goes down the toilet. After walking back to lane no way you’re hitting that.

Farming is gold. Kills . reward, so getting all excited about your KDR and attempting a kill once your enemy is positioned safely and has a Braum ready to pounce on your way simply is not worth it.


Downward spiral trap

The principles for tunnel vision apply to the downward spiral that we discussed in, The Art of Learning League of Legends. Tunnel vision is but there are other things too.


For example, if the enemy pulls off successful early ganks on your side of the map, the painful realization your Twisted Fate is playing too aggressive and out of place or anything else that might get your mad, that is when you stop playing well. Take a look at the article above for tips to avoid the downward spiral from a boxing and martial arts champion.

Like farming, group or CSing fighting, that 10 minute opener can be seen as part of your game. Use the suggestions in this report and keep trying to strengthen the amount of games to increase you get an early advantage in this time frame and your win loss ratio is guaranteed to go up over the long run.

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